This library provides a way to define multiple scenes within a world for the Draco ECS library.
class Inventory < Draco::Worldentity Backpacksystems RenderInventory,HandleInventoryInputendclass World < Draco::Worldinclude Draco::Scenesentity Playersystems Renderdefault_scene :overworldscene :overworld doentity Mapentity Camerasystems HandleMovementInputendscene :pause doentity ResumeButtonentity QuitButtonsystems HandleMenuInputendscene :inventory, Inventoryendworld = World.newworld.scene = :pause
A scene can either be defined inline by using a block or can be defined as a
Draco::World in another class. When the
#tick method is run on the world, it runs the systems for the current scene and itself on the combined entities of the scene and the world.
After checking out the repo, run
bin/setup to install dependencies. Then, run
rake spec to run the tests. You can also run
bin/console for an interactive prompt that will allow you to experiment.
To install this gem onto your local machine, run
bundle exec rake install. To release a new version, update the version number in
version.rb, and then run
bundle exec rake release, which will create a git tag for the version, push git commits and the created tag, and push the
.gem file to rubygems.org.
Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/draco-scenes. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the code of conduct.
The gem is available as open source under the terms of the MIT License.
Code of Conduct
Everyone interacting in the Draco::Scenes project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.
5 months ago